How To Import Character With Animation From Iclone To C4d
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Posted Past lwik iii Years Ago
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iClone and Cinema 4D question
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lwik |
lwik |
Senior Member
Grouping: Forum Members | Hi, nosotros are building a PC to take advantage of these faster animation products similar iClone. We use Cinema 4D photographic camera tracking and rendering out our terminal products, and have a question near the workflow. Practise we build, rig and animate our characters in iClone, and so export the character and animations to Cinema 4D for the concluding render? Or are nosotros importing our Grapheme and rigging in Movie theater 4D for consign to iClone for animations, where we re-import information technology to C4D to return? Whatever insight is helpful equally we figure it out. Thanks! |
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illusionLAB |
illusionLAB |
Distinguished Fellow member
Group: Forum Members | Both means piece of work, but really it depends on your characters. If you're creating the characters with CC3 they are fully rigged and so logically you exercise your animation in iClone and export to C4D for rendering. If yous are modelling your own characters you'll need to create the rig in C4D and then export to 3DX and finally iClone for blitheness. When you export from iClone to C4D yous also accept to make choices... that is, if you want to go on the physics - cloth and hair dynamics - you need to export Alembic files which ways you won't be able to tweak the character animations and yous'll need to manually assign all the textures. If you desire to exist able to further adjust your animations in C4D then FBX is the way to go (and the model will be textured)... y'all also accept the tools to add together C4D's cloth dynamics to the article of clothing and hair - not especially straightforward, although worth information technology in the long run. |
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AutoDidact |
AutoDidact |
Distinguished Fellow member
Group: Forum Members | you also have the tools to add C4D's textile dynamics to the wearable and pilus "pilus " Hi the "material" engine in C4D is just useful for things like draping tabular array cloths, bed sheets , window defunction etc. It can not solve article of clothing on a moving figure rig ...period. FBX import of animated Characters from Iclone 3D Xchange is likely your best option (Assuming you exercise not need textile dynamics.) Also at that place is often alot of confusion for people not familiar with the current line of Reallusion products. Study the import consign/options very carefully when choosing the versions you volition need for total pipeline integration with other applications --------------------------------------------------------------------------------------------------------------------- Await on my works ye mighty,..and despair! My Iclone to Blender Didactics Videos https://youtube.com/playlist?list=PLmuY8FcWOfa5iH_e1ff9-sPIw3a9P6b-V Edited |
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lwik |
lwik |
Senior Member
Group: Forum Members | Thanks for the information. Not expecting to practise much material, at the moment, but hair we apply frequently. I guess after we re-import the the animated character to C4D we can so add the pilus component. |
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illusionLAB |
illusionLAB |
Distinguished Fellow member
Group: Forum Members | Information technology can not solve clothing on a moving effigy You're absolutely correct! I've used the textile solver for making clothes and other fabric sims simply have yet to try information technology with clothing on blithe characters - merely assumed information technology would work!. For speed and efficiency, I've been exporting both FBX and Alembic... I load both and swap the FBX hair for Alembic hair with 'baked' physics. It'due south a common technique for all sorts of physics based animations. |
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Pixtim |
Pixtim |
Distinguished Fellow member
Grouping: Forum Members | For those who desire to find the dynamics of Iclone's hair and clothes while exporting in fbx: A very applied petty tip that I found for those lucky plenty to have Xparticles for Cinema 4D ... In the "other objects" objects of Xparticles, you find an chemical element called "VertexMap Maker". This object volition allow yous to convert bitmap maps from Iclone to Vertex map for C4d ... You have the reward of having not likewise big files, correctly implanted textures ... and all the physical dynamics without much endeavour Pixtim'Shop : Motions and models (marketplace and preview) FaceBook group : Pixtim for Reallusion Iclone and CC3 Edited |
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AutoDidact |
AutoDidact |
Distinguished Fellow member
Grouping: Forum Members | at the moment, but hair we use often. I guess after we re-import the the animated character tothe the animated character to C4D nosotros tin can then add together the hair component.C4D we can and so add together the hair component. Yep the C4D hair system is even so quite useful as it can even add hair dynamics to the MDD animated .obj files I use in my Iclone/Daz/C4D pipeline
--------------------------------------------------------------------------------------------------------------------- Look on my works ye mighty,..and despair! My Iclone to Blender Education Videos https://youtube.com/playlist?listing=PLmuY8FcWOfa5iH_e1ff9-sPIw3a9P6b-5 |
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lwik |
lwik |
Senior Member
Group: Forum Members | Thanks for sharing that. The dynamic pilus in C4D is really nice. It adds to the render fourth dimension, only it looks dandy. |
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Source: https://forum.reallusion.com/404049/iClone-and-Cinema-4D-question
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